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Potential Features

Current status

Version 1.1x is focussed on performance improvement.

Next version:

  1. Storage of modified meshes and their associated colliders.
  2. Physic materials

On The Roadmap

Here’s an opportunity for me to show you what I’m thinking of adding and for you to vote on it!

Dynamic object serialization [DONE]

The ability to have single objects saved off to disk when they get too far away from a controlling character – they are then automatically loaded back in when the character comes back in range.  Unloaded objects are stored on disk to free memory inside the application and loading is mapped across a number of frames to reduce the chance of glitching.

Procedural Mesh Storage

The ability to store script generated meshes and load them back in later.

Your Ideas

Please feel free to leave comments with your ideas for features or improvements.

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    whydoidoit
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    Current status Version 1.1x is focussed on performance improvement. Next version: Storage of modified meshes and their associated colliders. Physic ma
    [See the full post at: Potential Features]

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