Version 1.1x is focussed on performance improvement.
- Storage of modified meshes and their associated colliders.
- Physic materials
On The Roadmap
Here’s an opportunity for me to show you what I’m thinking of adding and for you to vote on it!
Dynamic object serialization [DONE]
The ability to have single objects saved off to disk when they get too far away from a controlling character – they are then automatically loaded back in when the character comes back in range. Unloaded objects are stored on disk to free memory inside the application and loading is mapped across a number of frames to reduce the chance of glitching.