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Welcome to Unity Serializer support

Home Forums Unity Serializer Support Welcome to Unity Serializer support

This topic contains 2 replies, has 2 voices, and was last updated by  whydoidoit 9 months, 2 weeks ago.

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  • #912

    whydoidoit
    Keymaster

    You can now use this forum to post bugs against Unity Serializer.  Please indicate which version of Unity Serializer you are using and what language you are coding in.

    #967

    philiptessier
    Participant

    Mike!

    Thanks again for all the hard work!

    I’m looking for a strategy to use to persist my DontDestroyOnLoad objects. I envision my character moving from level to level, sometimes carrying objects with him. What I’m currently doing is adding a script to the objects that I want to “travel” into the next level. That script just (for our purposes) calls DontDestroyOnLoad() in its Start() function. I’d be happy to complicate the script with some logic that conditionally called DontDestroyOnLoad() depending on whether a Serialization Load or a normal one was going to happen, if I had some way to detect the difference.

    Thanks,

    Phil

    #968

    whydoidoit
    Keymaster

    I’ve just written a “Room Manager” component because I’ve had a few requests for it.  It will be in RC3, but here’s the documentation to see what you think…

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