OutOfMemoryException: Out of memory?
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This topic contains 3 replies, has 2 voices, and was last updated by marketxu 9 months, 1 week ago.
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August 13, 2012 at 12:24 pm #977
Hi, first of all congratulate you for this great work.
I’m trying to implement your work on my project, but do not know why, I get this message (I follow the instructions of the video where you apply it in the angry bots project)OutOfMemoryException: Out of memory
SevenZipRadical.Compression.LZ.BinTree.Create (UInt32 historySize, UInt32 keepAddBufferBefore, UInt32 matchMaxLen, UInt32 keepAddBufferAfter) (at Assets/Plugins/whydoidoit.com/7zip/Compress/LZ/LzBinTree.cs:95)
SevenZipRadical.Compression.LZMA.Encoder.Create () (at Assets/Plugins/whydoidoit.com/7zip/Compress/LZMA/LzmaEncoder.cs:377)
SevenZipRadical.Compression.LZMA.Encoder.SetStreams (System.IO.Stream inStream, System.IO.Stream outStream, Int64 inSize, Int64 outSize) (at Assets/Plugins/whydoidoit.com/7zip/Compress/LZMA/LzmaEncoder.cs:1254)
SevenZipRadical.Compression.LZMA.Encoder.Code (System.IO.Stream inStream, System.IO.Stream outStream, Int64 inSize, Int64 outSize, ICodeProgress progress) (at Assets/Plugins/whydoidoit.com/7zip/Compress/LZMA/LzmaEncoder.cs:1279)
SevenZipRadical.Compression.LZMA.SevenZipRadicalHelper.Compress (System.Byte[] inputBytes) (at Assets/Plugins/whydoidoit.com/7zip/Compress/SevenZipHelper.cs:63)
LevelSerializer.SerializeLevel (Boolean urgent) (at Assets/Plugins/whydoidoit.com/Serialization/LevelSerializer.cs:672)
LevelSerializer.CreateSaveEntry (System.String name, Boolean urgent) (at Assets/Plugins/whydoidoit.com/Serialization/LevelSerializer.cs:294)
LevelSerializer.PerformSave (System.String name, Boolean urgent) (at Assets/Plugins/whydoidoit.com/Serialization/LevelSerializer.cs:468)
LevelSerializer.SaveGame (System.String name, Boolean urgent, System.Action`2 perform) (at Assets/Plugins/whydoidoit.com/Serialization/LevelSerializer.cs:460)
LevelSerializer.SaveGame (System.String name) (at Assets/Plugins/whydoidoit.com/Serialization/LevelSerializer.cs:436)
PauseMenu1.OnGUI () (at Assets/UnitySerializer/Scripts/PauseMenu1.js:49)My project is based on “unity shooter engine.” I’m no coder, so I ask for help, if relevant I send my project to you so you can see.
I hope you contact me as soon as possible, is the only feature of the project I need to publish it. You can answer here or marketxu “@” gmail.com. I await your response.I added only the prefabricated player and enemies, I’ve also added the player levels and enemies and I have the same result
August 19, 2012 at 10:56 am #983Hi there – sorry for the late reply – I’ve been away for a week.
Happy to take your project – I will send you an FTP address and check it out.
August 19, 2012 at 10:59 am #984I looks like probably there is a lot of stuff being saved that will not be necessary – as I say – upload and I will check it out
August 20, 2012 at 10:14 pm #1006when i have the files i will send you
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