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OutOfMemoryException: Out of memory?

Home Forums Unity Serializer Support OutOfMemoryException: Out of memory?

This topic contains 3 replies, has 2 voices, and was last updated by  marketxu 9 months, 1 week ago.

Viewing 4 posts - 1 through 4 (of 4 total)
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  • #977

    marketxu
    Participant

    Hi, first of all congratulate you for this great work.
    I’m trying to implement your work on my project, but do not know why, I get this message (I follow the instructions of the video where you apply it in the angry bots project)

    OutOfMemoryException: Out of memory
    SevenZipRadical.Compression.LZ.BinTree.Create (UInt32 historySize, UInt32 keepAddBufferBefore, UInt32 matchMaxLen, UInt32 keepAddBufferAfter) (at Assets/Plugins/whydoidoit.com/7zip/Compress/LZ/LzBinTree.cs:95)
    SevenZipRadical.Compression.LZMA.Encoder.Create () (at Assets/Plugins/whydoidoit.com/7zip/Compress/LZMA/LzmaEncoder.cs:377)
    SevenZipRadical.Compression.LZMA.Encoder.SetStreams (System.IO.Stream inStream, System.IO.Stream outStream, Int64 inSize, Int64 outSize) (at Assets/Plugins/whydoidoit.com/7zip/Compress/LZMA/LzmaEncoder.cs:1254)
    SevenZipRadical.Compression.LZMA.Encoder.Code (System.IO.Stream inStream, System.IO.Stream outStream, Int64 inSize, Int64 outSize, ICodeProgress progress) (at Assets/Plugins/whydoidoit.com/7zip/Compress/LZMA/LzmaEncoder.cs:1279)
    SevenZipRadical.Compression.LZMA.SevenZipRadicalHelper.Compress (System.Byte[] inputBytes) (at Assets/Plugins/whydoidoit.com/7zip/Compress/SevenZipHelper.cs:63)
    LevelSerializer.SerializeLevel (Boolean urgent) (at Assets/Plugins/whydoidoit.com/Serialization/LevelSerializer.cs:672)
    LevelSerializer.CreateSaveEntry (System.String name, Boolean urgent) (at Assets/Plugins/whydoidoit.com/Serialization/LevelSerializer.cs:294)
    LevelSerializer.PerformSave (System.String name, Boolean urgent) (at Assets/Plugins/whydoidoit.com/Serialization/LevelSerializer.cs:468)
    LevelSerializer.SaveGame (System.String name, Boolean urgent, System.Action`2 perform) (at Assets/Plugins/whydoidoit.com/Serialization/LevelSerializer.cs:460)
    LevelSerializer.SaveGame (System.String name) (at Assets/Plugins/whydoidoit.com/Serialization/LevelSerializer.cs:436)
    PauseMenu1.OnGUI () (at Assets/UnitySerializer/Scripts/PauseMenu1.js:49)

    My project is based on “unity shooter engine.” I’m no coder, so I ask for help, if relevant I send my project to you so you can see.
    I hope you contact me as soon as possible, is the only feature of the project I need to publish it. You can answer here or marketxu “@” gmail.com. I await your response.

    I added only the prefabricated player and enemies, I’ve also added the player levels and enemies and I have the same result

     

    #983

    whydoidoit
    Keymaster

    Hi there – sorry for the late reply – I’ve been away for a week.

    Happy to take your project – I will send you an FTP address and check it out.

    #984

    whydoidoit
    Keymaster

    I looks like probably there is a lot of stuff being saved that will not be necessary – as I say – upload and I will check it out

    #1006

    marketxu
    Participant

    when i have the files i will send you

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