Home › Forums › Unity Serializer Support › Logic error
This topic contains 1 reply, has 2 voices, and was last updated by whydoidoit 9 months, 1 week ago.
I think this is a logic error, however, in game while paused to save a game if I press the “p” key the entire thing locks up. Could this possibly be as simple as locking out another “p” key input?
Apologies for the late reply, have been away for a week.
That pause menu is pretty basic and could easily interfere with something else you have going on. It’s doing a basic timeScale = 0 which doesn’t work for all situations.
I included it as an example of how to use some of the save functions – I am happy to work through your needs and see if we can come up with something better.
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