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This page is NOT complete. UnitySerializer is based on my SilverlightSerializer – modified to work with Unity components. It would have been possible [See the full post at: How UnitySerializer Works]
How does ComponentSerializerForAttribute handle inheritance and generics?
E.g. how to write a component serializer for MyClass<T> or (adding quite more complexity) MyClass<T> where T : MyClass<T>
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