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<channel>
	<title>WhyDoIDoIt.com</title>
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	<link>http://whydoidoit.com</link>
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	<lastBuildDate>Fri, 24 May 2013 05:50:13 +0000</lastBuildDate>
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		<item>
		<title>Unity Serializer v2.47 released</title>
		<link>http://whydoidoit.com/2013/03/08/unity-serializer-v2-47-released/</link>
		<comments>http://whydoidoit.com/2013/03/08/unity-serializer-v2-47-released/#comments</comments>
		<pubDate>Fri, 08 Mar 2013 08:27:59 +0000</pubDate>
		<dc:creator>whydoidoit</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://whydoidoit.com/?p=2360</guid>
		<description><![CDATA[</p><div class="more-link"><a href="http://whydoidoit.com/2013/03/08/unity-serializer-v2-47-released/">Read it...</a></div>]]></description>
				<content:encoded><![CDATA[<p>Version 2.47 8/3/13</p>
<p>[Fix] Object layer is saved<br />
[Fix] Object tag is saved<br />
[Fix] Occasional lockup after loading depending on Physics settings</p>
]]></content:encoded>
			<wfw:commentRss>http://whydoidoit.com/2013/03/08/unity-serializer-v2-47-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Unity Serializer version 2.46 released</title>
		<link>http://whydoidoit.com/2013/03/06/unity-serializer-version-2-46-released/</link>
		<comments>http://whydoidoit.com/2013/03/06/unity-serializer-version-2-46-released/#comments</comments>
		<pubDate>Wed, 06 Mar 2013 08:11:12 +0000</pubDate>
		<dc:creator>whydoidoit</dc:creator>
				<category><![CDATA[Project With Code]]></category>

		<guid isPermaLink="false">http://whydoidoit.com/?p=2326</guid>
		<description><![CDATA[</p><div class="more-link"><a href="http://whydoidoit.com/2013/03/06/unity-serializer-version-2-46-released/">Read it...</a></div>]]></description>
				<content:encoded><![CDATA[<p>Version 2.46 6/3/13</p>
<p>[New] Dynamically created object can now save materials and meshes<br />
[Fix] Colliders now save physics material</p>
]]></content:encoded>
			<wfw:commentRss>http://whydoidoit.com/2013/03/06/unity-serializer-version-2-46-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Unity Serializer version 2.45</title>
		<link>http://whydoidoit.com/2013/03/04/unity-serializer-version-2-45/</link>
		<comments>http://whydoidoit.com/2013/03/04/unity-serializer-version-2-45/#comments</comments>
		<pubDate>Mon, 04 Mar 2013 18:20:38 +0000</pubDate>
		<dc:creator>whydoidoit</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://whydoidoit.com/?p=2307</guid>
		<description><![CDATA[</p><div class="more-link"><a href="http://whydoidoit.com/2013/03/04/unity-serializer-version-2-45/">Read it...</a></div>]]></description>
				<content:encoded><![CDATA[<p>Version 2.45 4/3/13</p>
<p>[Fix] Transforms at 0,0,0 were not being saved correctly<br />
[Fix] Re-enabled the creation of objects from scratch when the prefab is missing</p>
]]></content:encoded>
			<wfw:commentRss>http://whydoidoit.com/2013/03/04/unity-serializer-version-2-45/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Unity Serializer v2.4 &#8211; Procedural Meshes</title>
		<link>http://whydoidoit.com/2013/02/27/unity-serializer-v2-4-procedural-meshes/</link>
		<comments>http://whydoidoit.com/2013/02/27/unity-serializer-v2-4-procedural-meshes/#comments</comments>
		<pubDate>Wed, 27 Feb 2013 18:46:13 +0000</pubDate>
		<dc:creator>whydoidoit</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://whydoidoit.com/?p=2263</guid>
		<description><![CDATA[</p><div class="more-link"><a href="http://whydoidoit.com/2013/02/27/unity-serializer-v2-4-procedural-meshes/">Read it...</a></div>]]></description>
				<content:encoded><![CDATA[<p>Version 2.4 27/2/13</p>
<p>[New] Ability to store procedurally generated meshes<br />
[Fix] Storing references to procedural meshes failed<br />
[Fix] Added fonts to the list of available stored assets<br />
[New] StoreComponent event on LevelSerializer and JSONLevelSerializer to allow programmatic control of which components are stored</p>
]]></content:encoded>
			<wfw:commentRss>http://whydoidoit.com/2013/02/27/unity-serializer-v2-4-procedural-meshes/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>UnitySerializer v2.39 released</title>
		<link>http://whydoidoit.com/2013/02/26/unityserializer-v2-39-released/</link>
		<comments>http://whydoidoit.com/2013/02/26/unityserializer-v2-39-released/#comments</comments>
		<pubDate>Tue, 26 Feb 2013 22:24:25 +0000</pubDate>
		<dc:creator>whydoidoit</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://whydoidoit.com/?p=2240</guid>
		<description><![CDATA[</p><div class="more-link"><a href="http://whydoidoit.com/2013/02/26/unityserializer-v2-39-released/">Read it...</a></div>]]></description>
				<content:encoded><![CDATA[<p>Version 2.39 26/2/13</p>
<p>[Fix] Problems with components being deleted when they shouldn’t be fixed (when not saving all)<br />
[Fix] Problems with warnings on reloading repaired<br />
[New] SaveGameManager has a new array that can be used to flag prefabs/references that are used in the scene but not referenced at design time</p>
<p>Version 2.38 26/2/13</p>
<p>[Fix] Components being deleted from some reloaded objects<br />
[Fix] Overlapped or concurrent loading of individual objects works better<br />
[New] Improved memory management around stored references<br />
[Fix] Mesh filter saving improved</p>
]]></content:encoded>
			<wfw:commentRss>http://whydoidoit.com/2013/02/26/unityserializer-v2-39-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Unity Serializer v2.36 released (IMPORTANT)</title>
		<link>http://whydoidoit.com/2013/01/14/unity-serializer-v2-36-released-important/</link>
		<comments>http://whydoidoit.com/2013/01/14/unity-serializer-v2-36-released-important/#comments</comments>
		<pubDate>Mon, 14 Jan 2013 09:43:48 +0000</pubDate>
		<dc:creator>whydoidoit</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://whydoidoit.com/?p=2082</guid>
		<description><![CDATA[</p><div class="more-link"><a href="http://whydoidoit.com/2013/01/14/unity-serializer-v2-36-released-important/">Read it...</a></div>]]></description>
				<content:encoded><![CDATA[<p>Version 2.36 14/1/13</p>
<p>[Fix] Problem with stored references to components on some platforms (significant)<br />
[Fix] Performance issues around retrieving some types<br />
[Fix] Error in inspector when removing a storage script</p>
]]></content:encoded>
			<wfw:commentRss>http://whydoidoit.com/2013/01/14/unity-serializer-v2-36-released-important/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Unity Serializer v2.35 released</title>
		<link>http://whydoidoit.com/2013/01/12/unity-serializer-v2-35-released/</link>
		<comments>http://whydoidoit.com/2013/01/12/unity-serializer-v2-35-released/#comments</comments>
		<pubDate>Sat, 12 Jan 2013 12:48:33 +0000</pubDate>
		<dc:creator>whydoidoit</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://whydoidoit.com/?p=2070</guid>
		<description><![CDATA[</p><div class="more-link"><a href="http://whydoidoit.com/2013/01/12/unity-serializer-v2-35-released/">Read it...</a></div>]]></description>
				<content:encoded><![CDATA[<p>Version 2.35 12/1/13</p>
<p>[Fix] Problems with prefab references on iOS<br />
[Fix] Problem with sharing save game data between different runtime platforms<br />
[Fix] Unable to set 0 rigidbody center of mass<br />
[Fix] Component references to an object with more than one copy failed</p>
]]></content:encoded>
			<wfw:commentRss>http://whydoidoit.com/2013/01/12/unity-serializer-v2-35-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Unity Serializer v2.3</title>
		<link>http://whydoidoit.com/2012/12/27/unity-serializer-v2-3/</link>
		<comments>http://whydoidoit.com/2012/12/27/unity-serializer-v2-3/#comments</comments>
		<pubDate>Thu, 27 Dec 2012 21:56:22 +0000</pubDate>
		<dc:creator>whydoidoit</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://whydoidoit.com/?p=2034</guid>
		<description><![CDATA[</p><div class="more-link"><a href="http://whydoidoit.com/2012/12/27/unity-serializer-v2-3/">Read it...</a></div>]]></description>
				<content:encoded><![CDATA[<p>Version 2.3 27/12/12</p>
<p>[Fix] Added all reference types (previously only half done)<br />
[Fix] MeshFilter saves selection<br />
[Fix] PlayerPrefs saved after each write<br />
[Fix] Avatar and Animator references saved in U4</p>
]]></content:encoded>
			<wfw:commentRss>http://whydoidoit.com/2012/12/27/unity-serializer-v2-3/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Unity Serializer V2.22 released</title>
		<link>http://whydoidoit.com/2012/12/06/unity-serializer-v2-22-released/</link>
		<comments>http://whydoidoit.com/2012/12/06/unity-serializer-v2-22-released/#comments</comments>
		<pubDate>Thu, 06 Dec 2012 21:43:17 +0000</pubDate>
		<dc:creator>whydoidoit</dc:creator>
				<category><![CDATA[Project With Code]]></category>

		<guid isPermaLink="false">http://whydoidoit.com/?p=1933</guid>
		<description><![CDATA[</p><div class="more-link"><a href="http://whydoidoit.com/2012/12/06/unity-serializer-v2-22-released/">Read it...</a></div>]]></description>
				<content:encoded><![CDATA[<p>Version 2.22 6/12/12</p>
<p>[Fix] Problem with references to scriptable objects<br />
[Fix] Problem with references to children of prefabs<br />
[Fix] Problem with missing some asset references<br />
[Fix] Wizard now shows all tracked references<br />
[New] GUIDs saved as bytes<br />
[Fix] Removed superfluous names in references</p>
]]></content:encoded>
			<wfw:commentRss>http://whydoidoit.com/2012/12/06/unity-serializer-v2-22-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Unity Serializer v2.21 released</title>
		<link>http://whydoidoit.com/2012/11/30/unity-serializer-v2-21-released/</link>
		<comments>http://whydoidoit.com/2012/11/30/unity-serializer-v2-21-released/#comments</comments>
		<pubDate>Fri, 30 Nov 2012 21:00:37 +0000</pubDate>
		<dc:creator>whydoidoit</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://whydoidoit.com/?p=1895</guid>
		<description><![CDATA[</p><div class="more-link"><a href="http://whydoidoit.com/2012/11/30/unity-serializer-v2-21-released/">Read it...</a></div>]]></description>
				<content:encoded><![CDATA[<p>Version 2.21 30/11/12</p>
<p>[Fix] Problems with rapid succession uploads to servers</p>
]]></content:encoded>
			<wfw:commentRss>http://whydoidoit.com/2012/11/30/unity-serializer-v2-21-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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