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	<title>Comments for WhyDoIDoIt.com</title>
	<atom:link href="http://whydoidoit.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://whydoidoit.com</link>
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	<lastBuildDate>Fri, 05 Apr 2013 19:00:35 +0000</lastBuildDate>
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		<title>Comment on Unity, Vuforia &amp; ZXing &#8211; Barcode scanning in AR games by Michael</title>
		<link>http://whydoidoit.com/2012/07/18/unity-vuforia-zxing-barcode-scanning-in-ar-games/comment-page-1/#comment-16454</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Fri, 05 Apr 2013 19:00:35 +0000</pubDate>
		<guid isPermaLink="false">http://whydoidoit.com/?p=770#comment-16454</guid>
		<description><![CDATA[Take a look at the implementation of the class InvertedLuminanceSource from ZXing.Net. Since the current version 0.11 it supports decoding of inverted barcodes like your QR code.
https://zxingnet.svn.codeplex.com/svn/trunk/Source/lib/InvertedLuminanceSource.cs]]></description>
		<content:encoded><![CDATA[<p>Take a look at the implementation of the class InvertedLuminanceSource from ZXing.Net. Since the current version 0.11 it supports decoding of inverted barcodes like your QR code.<br />
<a href="https://zxingnet.svn.codeplex.com/svn/trunk/Source/lib/InvertedLuminanceSource.cs" rel="nofollow">https://zxingnet.svn.codeplex.com/svn/trunk/Source/lib/InvertedLuminanceSource.cs</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Unity, Vuforia &amp; ZXing &#8211; Barcode scanning in AR games by jeanfabre</title>
		<link>http://whydoidoit.com/2012/07/18/unity-vuforia-zxing-barcode-scanning-in-ar-games/comment-page-1/#comment-16453</link>
		<dc:creator>jeanfabre</dc:creator>
		<pubDate>Fri, 05 Apr 2013 11:23:38 +0000</pubDate>
		<guid isPermaLink="false">http://whydoidoit.com/?p=770#comment-16453</guid>
		<description><![CDATA[me again :) I now realized that it only scans qr with black dots and white bg... and I fail miserably to edit the code to apply a negative filter to the image because my qr graphism are more like the opposite. I am already very close, I am trying to modify the RGBLuminanceSource() luminance data but with no luck...I am not too sure what to apply mathematically to make it work.

Would you happen to know how to do that so that this kind of qr can be scanned?
https://dl.dropboxusercontent.com/u/17356625/Unity/projects/misc/test.png

The annoying thing is that the same qr but negative ( using photoshop), will scan just fine...

 Thanks :)

 Jean]]></description>
		<content:encoded><![CDATA[<p>me again <img src='http://whydoidoit.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I now realized that it only scans qr with black dots and white bg&#8230; and I fail miserably to edit the code to apply a negative filter to the image because my qr graphism are more like the opposite. I am already very close, I am trying to modify the RGBLuminanceSource() luminance data but with no luck&#8230;I am not too sure what to apply mathematically to make it work.</p>
<p>Would you happen to know how to do that so that this kind of qr can be scanned?<br />
<a href="https://dl.dropboxusercontent.com/u/17356625/Unity/projects/misc/test.png" rel="nofollow">https://dl.dropboxusercontent.com/u/17356625/Unity/projects/misc/test.png</a></p>
<p>The annoying thing is that the same qr but negative ( using photoshop), will scan just fine&#8230;</p>
<p> Thanks <img src='http://whydoidoit.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p> Jean</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Unity, Vuforia &amp; ZXing &#8211; Barcode scanning in AR games by jeanfabre</title>
		<link>http://whydoidoit.com/2012/07/18/unity-vuforia-zxing-barcode-scanning-in-ar-games/comment-page-1/#comment-16452</link>
		<dc:creator>jeanfabre</dc:creator>
		<pubDate>Fri, 05 Apr 2013 11:14:48 +0000</pubDate>
		<guid isPermaLink="false">http://whydoidoit.com/?p=770#comment-16452</guid>
		<description><![CDATA[Hi, we&#039;re playing cat and mouse :) indeed I was able to solve the problem, by simply not relying on the  Loom.QueueOnMainThread((). It simply didn&#039;t work for me for some very odd reasons. so what I do is simply save the result in VuforiaScanner class and then check on a regular MonoBehaviour.update()

thanks :)]]></description>
		<content:encoded><![CDATA[<p>Hi, we&#8217;re playing cat and mouse <img src='http://whydoidoit.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  indeed I was able to solve the problem, by simply not relying on the  Loom.QueueOnMainThread((). It simply didn&#8217;t work for me for some very odd reasons. so what I do is simply save the result in VuforiaScanner class and then check on a regular MonoBehaviour.update()</p>
<p>thanks <img src='http://whydoidoit.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Unity curved path following with easing at constant speed by whydoidoit</title>
		<link>http://whydoidoit.com/2012/04/06/unity-curved-path-following-with-easing/comment-page-1/#comment-16445</link>
		<dc:creator>whydoidoit</dc:creator>
		<pubDate>Wed, 06 Mar 2013 08:16:58 +0000</pubDate>
		<guid isPermaLink="false">http://whydoidoit.com/?p=462#comment-16445</guid>
		<description><![CDATA[Nearest point on the path is a tricky one - I&#039;ll try and dig out the code for it.]]></description>
		<content:encoded><![CDATA[<p>Nearest point on the path is a tricky one &#8211; I&#8217;ll try and dig out the code for it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Unity, Vuforia &amp; ZXing &#8211; Barcode scanning in AR games by whydoidoit</title>
		<link>http://whydoidoit.com/2012/07/18/unity-vuforia-zxing-barcode-scanning-in-ar-games/comment-page-1/#comment-16444</link>
		<dc:creator>whydoidoit</dc:creator>
		<pubDate>Wed, 06 Mar 2013 08:15:31 +0000</pubDate>
		<guid isPermaLink="false">http://whydoidoit.com/?p=770#comment-16444</guid>
		<description><![CDATA[Sorry just saw this (the site is supposed to be putting comments in my forum, so I&#039;ve no idea why its ended up here - must have been a WordPress upgrade issue).

If you haven&#039;t managed to fix this - it would be down to using Loom.QueueOnMainThread before comparing the objects or comparing something to null.]]></description>
		<content:encoded><![CDATA[<p>Sorry just saw this (the site is supposed to be putting comments in my forum, so I&#8217;ve no idea why its ended up here &#8211; must have been a WordPress upgrade issue).</p>
<p>If you haven&#8217;t managed to fix this &#8211; it would be down to using Loom.QueueOnMainThread before comparing the objects or comparing something to null.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Unity curved path following with easing at constant speed by NeedNap</title>
		<link>http://whydoidoit.com/2012/04/06/unity-curved-path-following-with-easing/comment-page-1/#comment-16443</link>
		<dc:creator>NeedNap</dc:creator>
		<pubDate>Tue, 26 Feb 2013 11:25:15 +0000</pubDate>
		<guid isPermaLink="false">http://whydoidoit.com/?p=462#comment-16443</guid>
		<description><![CDATA[I have a sphere rigidbody that responds to AddForce method. In my scene I have a terrain with a road and an spline path used to get the &quot;way points&quot; and the camera track. When the sphere stops, I need to set his position to the nearest point on the spline path.
I used your library but I can&#039;t to do that :(.

My code is:

...

public Transform[] controlPath;
public Transform lookAtPosition;
public Transform sphere;

private float t = 0;
private bool _moveToPoint = false;

void LateUpdate()
{
      if (!_moveToPoint)
         return;
     
      lookAtPosition.position = Spline.MoveOnPath(controlPath, lookAtPosition.position, ref t, 0.5f);
      _moveToPoint = false;
}

public void setMoveToPoint(bool value)
{
      lookAtPosition.position = sphere.position;
      _moveToPoint = value;
}
...

In this code I used another gameobject (lookAtPosition) because I need to set its position some steps forward on the path then set the main camera lookAtTarget method to that.

I hope you can help me!
Thank you in advice for your help]]></description>
		<content:encoded><![CDATA[<p>I have a sphere rigidbody that responds to AddForce method. In my scene I have a terrain with a road and an spline path used to get the &#8220;way points&#8221; and the camera track. When the sphere stops, I need to set his position to the nearest point on the spline path.<br />
I used your library but I can&#8217;t to do that <img src='http://whydoidoit.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> .</p>
<p>My code is:</p>
<p>&#8230;</p>
<p>public Transform[] controlPath;<br />
public Transform lookAtPosition;<br />
public Transform sphere;</p>
<p>private float t = 0;<br />
private bool _moveToPoint = false;</p>
<p>void LateUpdate()<br />
{<br />
      if (!_moveToPoint)<br />
         return;</p>
<p>      lookAtPosition.position = Spline.MoveOnPath(controlPath, lookAtPosition.position, ref t, 0.5f);<br />
      _moveToPoint = false;<br />
}</p>
<p>public void setMoveToPoint(bool value)<br />
{<br />
      lookAtPosition.position = sphere.position;<br />
      _moveToPoint = value;<br />
}<br />
&#8230;</p>
<p>In this code I used another gameobject (lookAtPosition) because I need to set its position some steps forward on the path then set the main camera lookAtTarget method to that.</p>
<p>I hope you can help me!<br />
Thank you in advice for your help</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Unity curved path following with easing at constant speed by darkloykloy</title>
		<link>http://whydoidoit.com/2012/04/06/unity-curved-path-following-with-easing/comment-page-1/#comment-16442</link>
		<dc:creator>darkloykloy</dc:creator>
		<pubDate>Mon, 18 Feb 2013 18:58:50 +0000</pubDate>
		<guid isPermaLink="false">http://whydoidoit.com/?p=462#comment-16442</guid>
		<description><![CDATA[Hello,

Your code works fine, but is it possible to add a path dynamically during movement?]]></description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>Your code works fine, but is it possible to add a path dynamically during movement?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Unity Serializer by Scribbling &#183; Unity 3D Serialization</title>
		<link>http://whydoidoit.com/unityserializer/comment-page-2/#comment-16441</link>
		<dc:creator>Scribbling &#183; Unity 3D Serialization</dc:creator>
		<pubDate>Sun, 17 Feb 2013 01:01:08 +0000</pubDate>
		<guid isPermaLink="false">http://whydoidoit.com/?page_id=523#comment-16441</guid>
		<description><![CDATA[[...] a long time I&#8217;ve been using Unity Serializer, but with a recent update, things are broken and the Author is away, so, as I have in the past, [...]]]></description>
		<content:encoded><![CDATA[<p>[...] a long time I&#8217;ve been using Unity Serializer, but with a recent update, things are broken and the Author is away, so, as I have in the past, [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Unity, Vuforia &amp; ZXing &#8211; Barcode scanning in AR games by ahmed</title>
		<link>http://whydoidoit.com/2012/07/18/unity-vuforia-zxing-barcode-scanning-in-ar-games/comment-page-1/#comment-16440</link>
		<dc:creator>ahmed</dc:creator>
		<pubDate>Mon, 11 Feb 2013 17:37:50 +0000</pubDate>
		<guid isPermaLink="false">http://whydoidoit.com/?p=770#comment-16440</guid>
		<description><![CDATA[hey  dude i wanted to ask about if this method will still work with Unity3d fourth new edition ??? thanks in advace]]></description>
		<content:encoded><![CDATA[<p>hey  dude i wanted to ask about if this method will still work with Unity3d fourth new edition ??? thanks in advace</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Unity Serializer Version 2.0 Features by Technical Learning Path &#8211; Plethora Studio</title>
		<link>http://whydoidoit.com/unity-serializer-version-2-0-features/comment-page-1/#comment-16439</link>
		<dc:creator>Technical Learning Path &#8211; Plethora Studio</dc:creator>
		<pubDate>Sun, 10 Feb 2013 14:55:26 +0000</pubDate>
		<guid isPermaLink="false">http://whydoidoit.com/?page_id=1657#comment-16439</guid>
		<description><![CDATA[[...] Unity serializer: http://www.youtube.com/watch?v=K_z4qUX7wE8&amp;feature=youtu.be Saving to JSon: http://whydoidoit.com/unity-serializer-version-2-0-features/ Classes in Unity: http://www.youtube.com/watch?v=Z9EgWdwqebw General Resources: [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Unity serializer: <a href="http://www.youtube.com/watch?v=K_z4qUX7wE8&#038;feature=youtu.be" rel="nofollow">http://www.youtube.com/watch?v=K_z4qUX7wE8&#038;feature=youtu.be</a> Saving to JSon: <a href="http://whydoidoit.com/unity-serializer-version-2-0-features/" rel="nofollow">http://whydoidoit.com/unity-serializer-version-2-0-features/</a> Classes in Unity: <a href="http://www.youtube.com/watch?v=Z9EgWdwqebw" rel="nofollow">http://www.youtube.com/watch?v=Z9EgWdwqebw</a> General Resources: [...]</p>
]]></content:encoded>
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