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	<title>Comments on: Extended Unity Coroutines</title>
	<atom:link href="http://whydoidoit.com/2012/04/07/extended-unity-coroutines/feed/" rel="self" type="application/rss+xml" />
	<link>http://whydoidoit.com/2012/04/07/extended-unity-coroutines/</link>
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		<title>By: whydoidoit</title>
		<link>http://whydoidoit.com/2012/04/07/extended-unity-coroutines/comment-page-1/#comment-16424</link>
		<dc:creator>whydoidoit</dc:creator>
		<pubDate>Mon, 26 Nov 2012 12:59:28 +0000</pubDate>
		<guid isPermaLink="false">http://whydoidoit.com/?p=497#comment-16424</guid>
		<description><![CDATA[Agreed, my updated version of this includes a base MonoBehaviourEx class that lets you just use StartCoroutine (including the string version) - it&#039;s now a part of Unity Serializer where that happens and there is an extension class rather like you suggest too - if you don&#039;t want to use the base class.]]></description>
		<content:encoded><![CDATA[<p>Agreed, my updated version of this includes a base MonoBehaviourEx class that lets you just use StartCoroutine (including the string version) &#8211; it&#8217;s now a part of Unity Serializer where that happens and there is an extension class rather like you suggest too &#8211; if you don&#8217;t want to use the base class.</p>
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	<item>
		<title>By: Bunny83</title>
		<link>http://whydoidoit.com/2012/04/07/extended-unity-coroutines/comment-page-1/#comment-16423</link>
		<dc:creator>Bunny83</dc:creator>
		<pubDate>Mon, 26 Nov 2012 12:55:55 +0000</pubDate>
		<guid isPermaLink="false">http://whydoidoit.com/?p=497#comment-16423</guid>
		<description><![CDATA[This is a really simple and effective wrapper and the best thing is you finally have an interface which can be used to extend the yieldable objects. Personally i would also implement an extention function for GameObject (maybe for Component too) which directly takes the IEnumerator and wrapps it internally to StartCoroutine, So it can be executed as usual but instead of StartCoroutine you use &quot;ExtStartCoroutine&quot; or something like that ;)

ExtStartCoroutine should of course return a RadicalRoutine and RadicalRoutine should also be derived from CoroutineReturn.

Anyway, great piece of code :)]]></description>
		<content:encoded><![CDATA[<p>This is a really simple and effective wrapper and the best thing is you finally have an interface which can be used to extend the yieldable objects. Personally i would also implement an extention function for GameObject (maybe for Component too) which directly takes the IEnumerator and wrapps it internally to StartCoroutine, So it can be executed as usual but instead of StartCoroutine you use &#8220;ExtStartCoroutine&#8221; or something like that <img src='http://whydoidoit.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>ExtStartCoroutine should of course return a RadicalRoutine and RadicalRoutine should also be derived from CoroutineReturn.</p>
<p>Anyway, great piece of code <img src='http://whydoidoit.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: whydoidoit</title>
		<link>http://whydoidoit.com/2012/04/07/extended-unity-coroutines/comment-page-1/#comment-16187</link>
		<dc:creator>whydoidoit</dc:creator>
		<pubDate>Sat, 04 Aug 2012 14:55:31 +0000</pubDate>
		<guid isPermaLink="false">http://whydoidoit.com/?p=497#comment-16187</guid>
		<description><![CDATA[Also, as mentioned in the text, the download contains examples of waiting for animations.]]></description>
		<content:encoded><![CDATA[<p>Also, as mentioned in the text, the download contains examples of waiting for animations.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: whydoidoit</title>
		<link>http://whydoidoit.com/2012/04/07/extended-unity-coroutines/comment-page-1/#comment-16185</link>
		<dc:creator>whydoidoit</dc:creator>
		<pubDate>Sat, 04 Aug 2012 14:46:27 +0000</pubDate>
		<guid isPermaLink="false">http://whydoidoit.com/?p=497#comment-16185</guid>
		<description><![CDATA[RadicalRoutine is now a part of Unity Serializer - please see the documentation &lt;a href=&quot;http://whydoidoit.com/unity-serializer-v0-2/getting-started-guide/&quot; title=&quot;Getting Started Guide&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt; and &lt;a href=&quot;http://whydoidoit.com/unity-serializer-v0-2/radical-coroutines/&quot; title=&quot;Radical Coroutines&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;.]]></description>
		<content:encoded><![CDATA[<p>RadicalRoutine is now a part of Unity Serializer &#8211; please see the documentation <a href="http://whydoidoit.com/unity-serializer-v0-2/getting-started-guide/" title="Getting Started Guide" rel="nofollow">here</a> and <a href="http://whydoidoit.com/unity-serializer-v0-2/radical-coroutines/" title="Radical Coroutines" rel="nofollow">here</a>.</p>
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	</item>
	<item>
		<title>By: OnikiKay</title>
		<link>http://whydoidoit.com/2012/04/07/extended-unity-coroutines/comment-page-1/#comment-16184</link>
		<dc:creator>OnikiKay</dc:creator>
		<pubDate>Sat, 04 Aug 2012 14:42:40 +0000</pubDate>
		<guid isPermaLink="false">http://whydoidoit.com/?p=497#comment-16184</guid>
		<description><![CDATA[Hello,
This seems really interesting, but I&#039;m sorry to say that : This one of the worst examples I ever seen.
Is it possible to have a &quot;real&quot; (functional) and simple example please?
In your (complex) example you don&#039;t even show the most important thing : How to use the class RadicalRoutine.]]></description>
		<content:encoded><![CDATA[<p>Hello,<br />
This seems really interesting, but I&#8217;m sorry to say that : This one of the worst examples I ever seen.<br />
Is it possible to have a &#8220;real&#8221; (functional) and simple example please?<br />
In your (complex) example you don&#8217;t even show the most important thing : How to use the class RadicalRoutine.</p>
]]></content:encoded>
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