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Unity Serializer Version 2.0 Features
April 18, 2010
whydoidoit
2 Comments
Programming
DropShadows
,
Flip
,
Plane Projection
,
Silverlight
,
TFS
,
UI Performance
Checking in at 30,000ft
Challenges with DropShadows and plane projection solved, and checked in at 30,000ft
April 12, 2010
whydoidoit
No Comments
Uncategorized
Finally got my file hosting sorted out!
Read it…
April 8, 2010
whydoidoit
42 Comments
Project With Code
Binary
,
Binary Serializer
,
DataContract
,
Microsoft Silverlight
,
Programming
,
Serialization
,
Silverlight
,
Silverlight Binary Serialization
,
Silverlight Binary Serializer
,
Silverlight Serialization
,
Source code
Silverlight Binary Serialization
Read it…
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